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Archive for March, 2016

An ecosystem of artificial biology. Created by designer ‘Istvan’ of Chaotic Atmosphere, (either a collective of digital artists, or just one guy, it’s not entirely clear), these geometric insects are a creation of fictional biology, code, and digital illustration. They were made in Cinema 4D using random values within certain parameters designed by Istvan.

I love these. The idea of organic, algorithmic creature design is really cool, particularly with insects:

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We’ve had face-tracking software for a while now, with the Kinect, which has led to some cool real-time animation…

Animation matches head movement (FaceRig Live2D Module)

 

…but now researchers have built a face detection system that lets you impose your facial expressions on real people. The software uses a webcam to create a 3D model of your face in real time, then distorts it to fit the facial details in the target footage (of someone else’s face):

It’s not anywhere near the market yet, but it’s scarily good. I’m sure there’s already high-powered software out there for creating fake videos, but this looks like it could lower the barrier to entry significantly. Prepare to never believe anything you see again!

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Triple L

It’s  not quite as nice as the example from last week, but I do like this layered effect:

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Futuristic illustrations by Alex Andreyev:

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It’s a bit old, but I love the organic animations and time-lapse treatment on this ad. It’s a fairly well-worn idea, but they’ve produced it really well:

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Very very frightening

Supercell storm formation:

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Space cakes

Some more beautifully styled work by art director Kyle Bean and photographer Aaron Tilley (previously), this time for the ‘food’ issue of Creative Review:

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