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Archive for July, 2016

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Pitter patter

William Betts uses computer-controlled painting machines to create these pixelated portraits…

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Going underground

If you haven’t played the new Doom remake, you should; it’s fast, fun and (obviously) incredibly violent. Big, dumb, surprisingly quality fun.

And now id Software, the developers, have added a photo mode, which lets you take create weirdly beautiful dioramas from frozen scenes. Add a bit of Mozart and you have a haunting, Saving Private Ryan-style vibe (except with Hell demons):

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Digital art by Chad Knight:

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To the wall

The Bigger Picture is an animated short from filmmaker Daisy Jacobs and animator Chris Wilder about two brothers struggling to care for their older mother.

The animation technique blends life-size, wall-painted characters who inhabit full-size sets, interacting with real objects.

I’m not really a fan of the half-finished Hockney art style, but the stop motion is nicely done and in combination with full-scale painting must have taken a crazy amount of time:

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Stack it

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French fancy

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